Review: Reyn #5
Publisher: Image Comics
Writer: Kel Symons
Art: Nate Stockman
Image’s action-packed fantasy thriller Reyn– courtesy of writer Kel Symons and illustrator Nate Stockman- returns with its fifth issue. Last issue saw our reluctant hero and his crew infiltrate the base from which the series’ villains the Venn originate. After making their way through every kind of obstacle, the group reached a room full of hibernating animals, humans and we got our first glimpse of the super glamorous spirit that has been talking to Reyn all this time.
Reyn #5 remains just as fast-paced and action heavy as the group fend off lizard-men with guns and attempt to make their way through the enormous complex. There is an abundance of blood and robot-innards and oodles of onomatopoeia as Reyn and the spirit guide the team through sewers, past carnivorous monsters and big ass electric eels. In terms of plot development, not much is unexpected or significant following the last issue. #5 finishes on a baffling cliff hanger that opens up the scope of the series enormously. From now on, anything goes.
As always with Reyn, there is little dialogue, and the little there is functions usually to drive the plot forwards. And that’s not necessarily a complaint; the focus on action and exciting chase scenes lends itself perfectly to the cinematic quality of the series. However, it has been a while since we had any character development, but hopefully that will appear after everyone has stopped evading lizard soldiers and robots. There are funny moments and great one-liners (“If that’s the devil, he’s unexpectedly polite”) and Reyn’s consistent grumpiness remains as grounding and entertaining as always.
The action brings great pacing to the comic; the reader barely gets a moment to breathe before Reyn hits some other obstacle to overcome, with everyone running through the complex at break neck speed. Reyn thrives just as much, however, in its quieter moments, and following two or three action-heavy issues it would be great to take a breath and regroup.
Stockman does a stellar job with the art work throughout Reyn #5, applying exquisite detail to complex and layered scenes. His underwater scenes in particular are praise-worthy, beautifully illustrated and coloured. I do miss, however, the bright pastel colour palettes of earlier issues; since being in the Venn headquarters, Stockman has stuck mostly to dark greens, blues and greys save for bursts of light and fire. In these instances, the dark backdrops and environment serves such vibrant uses of colour well, but it will be a welcome change of colour scheme when he drops the murky tones of the complex. Furthermore, Stockman does a great job illustrating Reyn’s guiding spirit, especially regarding the grey colour scheme to differentiate her from the action and give her an ethereal quality. Although she looks like a 30s pin up: what is the timescale of this…?
Reyn #5 proves to be another stellar instalment of an entertaining and well-made series; funny, fast-paced and excellently illustrated, Reyn has much potential and has been fairly consistent in quality throughout its run. There are a few aspects that will arguably improve in the next issues- when the group’s current location and objective change- but this reader is excited to wait it out and enjoy the ride.