The AUTOBOTS and DECEPTICONS face down human forces—and strange battlelines make for strange allies. Who will emerge with the ancient ENIGMA OF COMBINATION… and who will usher in the COMBINER WAR…
JOURNEY’S END! Across time, across space, from prewar Messatine to postwar CYBERTRON—it’s all been heading towards this—the moment when the fate of the AUTOBOTS and the DECEPTICONS is sealed. At the heart of it all: three killers, two outcomes… and one terrible, terrible choice.
DESPERATE MEASURES! Four million years ago, as CYBERTRON teetered on the brink of all-out war, a group of Autobots decided it was time to take matters into their own hands. Everyone concerned would subsequently agree that this was a very, very bad move…
Cambodia, 1968: CIA Agent Rule is looking for the man who maybe made his son a zombie – and zombies are also invading the USA. Welcome to Rule of War.
’68 Homefront concludes here, with the two draft dodgers under siege in a cabin and the man who’s threatening them… also under siege, this time by zombies.
The political intrigue heats up in G.I. Joe #3. Who is the leak in the G.I. Joe organisation? And why is Duke working for Cobra?
This issue of ’68 Homefront brings us to Canada where, on a snowy February day, a criminal has murdered some Mounties while two young Americans are looking for somewhere to hide in order to avoid being drafted for the Vietnam war.
This second issue of ’68 Homefront brings us back to Harbinger, where everything’s happening – at the same time. Even normal stuff.
In ’68 Homefront, the peaceful, rural Harbinger Township gets to grips with a zombie invasion that even challenges its High School cheerleaders.